The Development of Flipbook-Based E-Comics as a Learning Medium for the Entrepreneurship Subject among Ninth-Grade Vocational High School Students
DOI:
https://doi.org/10.62672/telad.v3i2.66Keywords:
E-Comics, Entrepreneurship, Learning mediaAbstract
The primary issue addressed in this research is the low level of understanding among Eleventh grade vocational high school students regarding entrepreneurship subjects, which are often perceived as unengaging. To address this problem, the study aims to develop interactive flipbook-based e-comics as learning media to enhance students’ comprehension of entrepreneurial concepts. This research adopts the Research and Development (R&D) approach, specifically employing the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation stages. Each phase of the model involves a systematic data collection process, including needs analysis, storyboard creation, and prototype development. The resulting e-comic is expected to serve as a practical and effective instructional tool, thereby supporting and enriching the entrepreneurship curriculum in vocational high schools.References
Adnyani, K., & Wibawa, I. (2021). Alternative energy sources on digital comic media. International Journal of Elementary Education, 5(1), 60. https://doi.org/10.23887/ijee.v5i1.34333
Afriana, S., & Prastowo, A. (2022). Penggunaan media pembelajaran e-comic dalam menumbuhkan motivasi dan antusiasme belajar peserta didik sekolah dasar. Didaktis: Jurnal Pendidikan dan Ilmu Pengetahuan, 22(1), 41. https://doi.org/10.30651/didaktis.v22i1.11089
Ambaryani, D., & Airlanda, G. S. (2017). Media komik sebagai sarana pembelajaran yang efektif dan menyenangkan. Jurnal Pendidikan dan Media Pembelajaran, 5(2), 45–48.
Anggraeni, I., H, N., & Setiasih, N. (2023). Application of ICT to improve the quality of learning for elementary school children. SHES: Social, Humanities, and Educational Studies, 6(1), 189. https://doi.org/10.20961/shes.v6i1.71078
Azman, F. N., Zaibon, S. B., & Shiratuddin, N. (2018). A revised production model of learner-generated comic: Validation through expert review. MATEC Web of Conferences, 150, 1–6. https://doi.org/10.1051/matecconf/201815005044
Budiarto, A., Rahayu, S., & Fitria, E. (2023). Pengembangan media pembelajaran e-komik. Jurnal Teknologi dan Pendidikan, 10(1), 89–101.
Dewi, F., & Santoso, H. (2021). Inovasi media pembelajaran e-komik. Jurnal Pendidikan Teknologi, 11(2), 200–214.
Febriani, A., Azizah, Y., Satria, N., & Putri, D. (2023). Penggunaan media pembelajaran berbasis TIK oleh guru sebagai media pembelajaran yang menarik. Edu, 1(1), 73–83. https://doi.org/10.55352/edu.v1i1.512
Fianto, Z., Indriani, F., & Aminas, L. (2023). The development of e-comics in integrated science and religious values for 5th grade students. International Journal of Learning Reformation in Elementary Education, 2(2), 68–76. https://doi.org/10.56741/ijlree.v2i02.75
Gaol, N., Sibarani, B., & Husein, R. (2022). Teachers’ reason to engage students in learning descriptive text through online. Linguistik Terapan, 19(2), 143. https://doi.org/10.24114/lt.v19i2.38416
Habiddin, H., Ashar, M., Hamdan, A., & Nasir, K. (2022). Digital comic media for teaching secondary school science. International Journal of Interactive Mobile Technologies (iJIM), 16(3), 159–166. https://doi.org/10.3991/ijim.v16i03.28967
Haidir, S. (2019). Penelitian pendidikan: Metode, pendekatan, dan jenis. Kencana.
Hariadi, S. (2019). Best practice implementasi media pembelajaran berbasis TIK teks wawancara Bahasa Jawa berbasis blended learning pada siswa kelas VIII. Diva Press.
Hariandi, A., Oktaviani, L., Rahmadhani, S., Ningrum, E., & Ningrum, R. (2022). Analysis of educational values in the digital comic serial “Pupus Done School” by Kurnia Hharta Winata. International Journal of Engineering Business and Social Science, 1(2), 55–61. https://doi.org/10.58451/ijebss.v1i02.13
Hermita, N., Alim, J., Putra, Z., Gusti, P., Wijaya, T., & Pereira, J. (2021). Designing interactive games for improving elementary school students’ number sense. Al-Jabar: Jurnal Pendidikan Matematika, 12(2), 413–426. https://doi.org/10.24042/ajpm.v12i2.9983
Indriana, I., Umar, I., Nofrion, N., & Novio, R. (2024). The effectiveness of e-comic utilization as a learning media for tsunami disaster mitigation at SMA 1 Pertiwi Padang City. Journal of Education and Teaching Learning (JETL), 6(1), 51–61. https://doi.org/10.51178/jetl.v6i1.1725
Liu, L. (2023). A study on the impact of on learning satisfaction among university students from the perspective of online aerobics courses—Focusing on the mediating effect of learning motivation and learning engagement. Research and Advances in Education, 2(12), 28–40. https://doi.org/10.56397/rae.2023.12.05
Mahmudah, E., Ni’maturahmah, B., & Dewi, D. (2023). Utilization of information and communication technology as learning media to improve the quality of education in elementary schools. SHES: Social, Humanities, and Educational Studies, 6(1), 358. https://doi.org/10.20961/shes.v6i1.71137
Muslim, N. (2018). VAK learning style and student engagement: A perspective from Malaysia private university. https://doi.org/10.15405/epsbs.2018.07.02.61
Paturrahman, A., Febrianti, Y., Dongoran, A., & Sastrawati, E. (2024). Hambatan dan tantangan pembelajaran berbasis TIK pada mata kuliah pengembangan literasi digital kependidikan mahasiswa PGSD Universitas Jambi. Innovative Journal of Social Science Research, 4(3), 1347–1358. https://doi.org/10.31004/innovative.v4i3.10620
Pulungan, A. (2023). Developing teaching resources for scientific writing based on digital comics. Asian TESOL Journal, 3(1), 1–14. https://doi.org/10.35307/asiantj.v3i1.41
Purnamasari, H., Siswoyo, S., & Serevina, V. (2018). Pengembangan media pembelajaran e-komik pada materi dinamika rotasi. Prosiding Seminar Nasional Fisika (E-Journal), 7, 2018–. https://doi.org/10.21009/03.SNF2018.01.PE.05
Radeswandri, N., Vebrianto, R., & Thahir, M. (2021). Evaluation on the use of online comics among students: Development studies at Universitas Terbuka. JTP - Jurnal Teknologi Pendidikan, 23(1), 37–48. https://doi.org/10.21009/jtp.v23i1.19084
Sabri, S., Adiprabowo, V., Sumarlan, I., & Mohamad, R. (2024). Visual narratives in health communication: Evaluating comics as tools for health literacy by the Indonesian Ministry of Health. Channel: Jurnal Komunikasi, 12(1), 26–36. https://doi.org/10.12928/channel.v12i1.723
Salim, A., Afdal, A., Deprizon, D., Aulia, F., & Wismanto, W. (2023). Peran manajemen teknologi informasi dan komunikasi dalam dunia pendidikan di era disrupsi. Journal of Education Research, 4(3), 1290–1297. https://doi.org/10.37985/jer.v4i3.404
Sari, P., Arofatinajah, S., & Fajarianto, O. (2022). Development of digital comic on thematic learning to improve literature skills of 5th grade students in elementary school. JTP - Jurnal Teknologi Pendidikan, 24(1), 38–49. https://doi.org/10.21009/jtp.v24i1.23700
Sufyan, Q., & Ghofur, A. (2022). Pemanfaatan digitalisasi pendidikan dalam pengembangan karakter peserta didik. Mubtadi: Jurnal Pendidikan Ibtidaiyah, 4(1), 62–71. https://doi.org/10.19105/mubtadi.v4i1.6531
Sugiarto, T., Ambiyar, A., Wakhinuddin, W., Purwanto, W., & Saputra, H. (2023). Efektivitas penggunaan media pembelajaran berbasis teknologi informasi dan komunikasi terhadap hasil belajar: Metaanalisis. Edukasi: Jurnal Pendidikan, 21(1), 128–142. https://doi.org/10.31571/edukasi.v21i1.5419
Sugiyono. (2019). Metode penelitian kuantitatif kualitatif dan R&D. Alfabeta.
Suri, D., Astuti, I., Bhakti, Y., & Sumarni, R. (2021). E-comics as an interactive learning media on static fluid concepts. https://doi.org/10.2991/assehr.k.210413.083
Surya, A., Poerwanti, J., & Sriyanto, M. (2020). The effectiveness of the use of digital-based educational comic media in improving reading interest in elementary school students. https://doi.org/10.2991/assehr.k.200129.052
Wahyudi, M., & Haryati, L. (2023). Development of digital comic learning media based on scientific approach as character strengthening in 2nd grade of elementary school. Progres Pendidikan, 4(1), 25–31. https://doi.org/10.29303/prospek.v4i1.314
Wibowo, S. A., & Koeswanti, H. D. (2021). Pengembangan media pembelajaran berbasis komik untuk meningkatkan karakter kemandirian belajar siswa sekolah dasar. Jurnal Basicedu, 5(6), 5100–5111. https://doi.org/10.31004/basicedu.v5i6.1600
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Ahmad Ivan Efendi, Arie Eko Cahyono, Noviana Mariatul Ulfa

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.